Archives for May 2020

Sneak Peek : Kuuvik Capture 5 on iPad

After a month, we’re roughly halfway through the project that brings Kuuvik Capture 5 to iPad, and I wanted to show you how does it look now. Click the image for a full size version.

The iPad version sports the familiar Kuuvik Capture interface, but there are several subtle differences because of the touch input. Buttons are generally bigger, for example. I’ll show you quite a few interesting new user interface elements during the coming weeks.

As I mentioned previously, it’s going to be a full-featured professional tethering app, supporting both direct USB connections as well as your Canon’s built-in Wi-Fi. 3rd party Wi-Fi boxes are NOT required. I strongly think that Kuuvik Capture on iPad will open up a new era of in-the-field tethered shooting.

I’m currently working 7 days a week on this project, and you could encourage me to push even harder by purchasing the Mac version right now. Since the app is a universal purchase, the iPad version will be yours for free soon.

Kuuvik Capture 5.1 : The Move to Metal

Kuuvik Capture, as well as my other apps, used OpenGL and its mobile counterpart, OpenGL ES, as the base technology behind their display engines.

While it was working, ES was different enough so that I had to keep Mac and iOS code effectively separate, with serious consequences.

Then a year ago Apple announced that OpenGL is deprecated in its operating systems (and I guess it will be removed completely in a few years). So it was time to move on.

My new unified display engine, rewritten on top of Apple’s proprietary graphics technology called Metal, will debut in Kuuvik Capture 5.1. Both in the Mac and iPad versions.

The benefits are nothing short of breathtaking. Kuuvik Capture was always known to be amazingly quick. But now images appear on screen up to 2x faster… Live view CPU utilization is further lowered by up to 25%… Even previous versions used 10x less CPU for live view compared to Canon’s EOS Utility, so the difference is simply brutal.

You’ll be able to enjoy these enhancemets when version 5.1 is released later this summer.

Stay tuned!